The book Masters of Doom beautifully describes the type of product created when a great designer and a great engineer get together. Doom and Quake were perfect examples of this union.
If Doom and Quake represented the first wave of interactive 3D, Virtual Reality will be the second. A designer needs to rise to the occasion, or else we’ll end up with clunky, high-tech systems that don’t feel human. The same pairing of great games with the right graphics, controls, and mechanics need to be designed for VR to be a success.
Who will be VR’s John Romero?
From my blog: VR Needs a Romero (braddickason.com)